![]() ![]() Tops: 2, - 4, Bottoms: 1, - 2, Hats: 1, - 2, Shoes: 2, Eyeware: - 1, Once you have finished sculpting your custom clothing, you have to extract certain key maps from the digital sculpting software that you are using. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating. However, consider the following pointsfor the low resolution or low poly mesh that you create. So you can create use topology and UV layout for the custom clothing. Unlike the custom body, the custom clothing does not have any specific UV requirements. Use your digital sculpting software to achieve the highest quality in your sculpt. The quality of the sculpt is important to a good clothing asset. Before you begin, see Create custom content for Fuse to know about the prerequisites and the general recommendations for creating custom clothing. These files are then imported into Fuse CC. Once your sculpt is ready, you extract the texture maps along with a low-resolution mesh of the custom clothing asset from your scuplting software. You can create clothing items such as tops, bottoms, hats, eyewear, and shoes. Then you create a high quality sculpt for your clothing item. To create a custom clothing for Fuse CC, you begin by choosing the base character on which you want to model your clothing.įor the base character, you can either choose the base meshes. Note: Important notice for Mixamo customers. ![]()
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